＞Whether I was playing docked or undocked, Doom appeared to run at a mostly consistent 30 frames per second, with only a few minor dips—specifically when the action got really heated—but never too badly. It’s no 60 frames per second, but it works. However, that steady frame rate does come at a price. In both handheld and docked mode, Doom appears to have a dynamic resolution that caps out at 720p, and its textures are squeezed into just 22 gigabytes. That means that when you get up close to take a good look at characters and objects it’s pretty clear that they have a fair amount less detail than on PC, PS4, and Xbox One. Especially on a big-screen TV.